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Creatures in Chaos Reborn are either magical or natural beasts many with distinct attributes and abilities. All creatures (and wizards) have the following basic attributes:

  • Attack: The ability to fight and defeat an enemy in battle
  • Defence: The ability to withstand an attack
  • Movement: The number of spaces a creature may move in its turn
  • Agility: The ability to disengage from battle and move away from enemy creatures
  • Magic Power: The ability to withstand the effects of certain spells

Basic Statistics[]

This table contains the basic statistics for each Creature Unit in Chaos Reborn.

Creature Casting Chance Mana Cost Attack Defence Move Agility Magic

Power

Alignment Shift
Air Elemental 70% 30 80 60 3 160 70 Neutral
Dwarf 90% 10 20 60 1 10 70 Law 2
Eagle 80% 20 10 30 4 30 10 Neutral
Elephant 50% 50 40 90 2 10 40 Neutral
Elf 60% 40 10 20 2 70 70 Law 3
Giant 40% 60 120 100 2 10 70 Neutral
Goblin 90% 10 30 30 2 60 30 Chaos 2
Hellhound 50% 50 20 40 3 40 40 Chaos 4
Hydra 30% 70 70 280 2 90 120 Chaos 5
Icarus Tower 60% 40 10 50 1 10 0 Law 3
Lion 70% 30 40 40 3 40 20 Neutral
Manticore 40% 60 40 40 3 50 60 Chaos 4
Paladin 40% 60 50 70 2 30 100 Law 4
Pegasus 40% 60 10 30 4 20 90 Law 4
Rat 90% 10 10 10 3 20 10 Neutral
Sapphire Dragon 20% 80 70 110 3 20 140 Law 5
Skeleton 75% 25 30 10 2 60 50 Chaos 3
Spider 60% 40 30 50 3 30 50 Neutral
Unicorn 60% 40 20 40 3 30 70 Law 3
Vampire 40% 60 30 40 3 50 60 Chaos 4
Zombie 65% 35 10 30 1 10 20 Chaos 2

Attack and Range Attack Statistics[]

This table contains the basic statistics for each Creature Unit in Chaos Reborn including their Range Attack Ability.

Creature Attack Defence Move Agility Magic

Power

Range

Attack

Range Range

Attack

Type

Air Elemental 80 60 3 160 70 n/a n/a None
Dwarf 20 60 1 10 70 10 2 Normal
Eagle 10 30 4 30 10 n/a n/a None
Elephant 40 90 2 10 40 n/a n/a None
Elf 10 20 2 70 70 20 4 Normal
Giant 120 100 2 10 70 80 3 Special

Ability

Goblin 30 30 2 60 30 n/a n/a None
Hellhound 20 40 3 40 40 50 3 Special

Ability

Hydra 70 280 2 90 120 n/a n/a None
Icarus Tower 10 50 1 10 0 40 3 Special

Ability

Lion 40 40 3 40 20 n/a n/a None
Manticore 40 40 3 50 60 10 3 Normal
Paladin 50 70 2 30 100 n/a n/a None
Pegasus 10 30 4 20 90 n/a n/a None
Rat 10 10 3 20 10 n/a n/a None
Sapphire Dragon 70 110 3 20 140 40 3 Normal
Skeleton 30 10 2 60 50 n/a n/a None
Spider 30 50 3 30 50 n/a n/a None
Unicorn 20 40 3 30 70 n/a n/a None
Vampire 30 40 3 50 60 n/a n/a None
Zombie 10 30 1 10 20 n/a n/a None

Range Attack Statistics[]

This table contains the basic statistics for each Creature Unit in Chaos Reborn with a Range Attack Ability.

Creature Attack Defence Move Agility Magic

Power

Range

Attack

Range Range

Attack

Type

Dwarf 20 60 1 10 70 10 2 Normal
Elf 10 20 2 70 70 20 4 Normal
Giant 120 100 2 10 70 80 3 Special

Ability

Hellhound 20 40 3 40 40 50 3 Special

Ability

Icarus Tower 10 50 1 10 0 40 3 Special

Ability

Manticore 40 40 3 50 60 10 3 Normal
Sapphire Dragon 70 110 3 20 140 40 3 Normal

Casting Chance and Mana for Failure[]

The below table shows the amount of Mana a wizard will receive if a Creature Unit Spell fails in a Chaos Mode battle. The quantity of Mana received is based upon the Spell's unmodified Casting Chance and is thus unaffected by the Cosmic Balance or Spell Boost. For example, a Goblin failing to be cast will always yield 5 Mana as its base Casting Chance is 90% even if due to the Cosmic Balance its current Casting Chance is 100%.

Creature Casting Chance Mana Received Casting Chance

(Mega-spell)

Mana Received

(Mega-spell)

Air Elemental 70% 7 85% 12
Dwarf 90% 5 100% 0
Eagle 80% 6 90% 12
Elephant 50% 9 65% 16
Elf 60% 8 75% 14
Giant 40% 10 70% 16
Goblin 90% 5 100% 0
Hellhound 50% 9 75% 14
Hydra 30% 11 65% 16
Icarus Tower 60% 8 80% 14
Lion 70% 7 80% 14
Manticore 40% 10 70% 16
Paladin 40% 10 70% 16
Pegasus 40% 10 70% 16
Rat 90% 5 100% 0
Sapphire Dragon 20% 12 60% 18
Skeleton 75% 6 85% 12
Spider 60% 8 80% 14
Unicorn 60% 8 75% 14
Vampire 40% 10 70% 16
Zombie 65% 7 80% 14

Special Abilities[]

This table lists every Creature Unit in Chaos Reborn and their Special Abilities.

Creature Flying Mount Range Attack Undead Special Ability
Air Elemental Yes No No No Multi-attack
Push Back
Undead Slayer
Dwarf No No Attack 10
Range 2
No Shatter
Eagle Yes No No No Swoop
Attack +10 * Elevation
Elephant No Yes No No Bulldoze
Attack 120
Elf No No Attack 20
Range 4
No None
Giant No No Special
Ability
No One Time Shot
Attack 80
Range 3
Goblin No No No No None
Hellhound No No Special
Ability
Yes Paralysing Stare
Attack 50
Range 3
Hydra No No No No Multi-attack
Icarus Tower No No Special
Ability
No Air Interceptions
Attack 40
Range 3

Fixed Level
Structure
Undead Slayer
Lion No No No No Leap
Manticore Yes Yes Attack 10
Range 3
No None
Paladin No No No No Retaliate
Undead Slayer
Pegasus Yes Yes No No Sacrifice
Rat No No No No None
Sapphire Dragon Yes No Attack 40
Range 3
No None
Skeleton No No No Yes None
Spider No No No No Web Attack
Attack 90
Web
Defence 70
Unicorn No Yes No No Charge
Attack +20
Vampire Yes No No Yes Leech
Zombie No No No Yes Zombify
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