Sorcery Talismans are fitted into Sorcery Slots found on Bodygear but not Staffs. Some are Activated by spending Mana, and may start pre-Activated for some higher ranking AI Wizard Lords, whilst others are passive.
Name | Influence | Activation Cost (Mana) |
Number of Max Activations |
Glyph & Ward |
---|---|---|---|---|
Baculum Obligo | At least 3 Spells matching your Staff type start in your Spell Deck unless forbidden by a Taboo and, subject to Hand Size, up to all Spells matching your Staff Type start in your Spell Hand. | Passive | n/a | |
Bestiae Secutus | +1 Casting Range for Creature Unit and Structure Spells. | 16 | 1 | |
Cantio Compositus | Gain a random Spell in your Spell Deck, including the possibility of Turmoil, then fold the Spell Hand into the Spell Deck and shuffle it before drawing a new Spell Hand. This Talisman ignores the effects of Taboos. | 10 (+5 per use) | 5 | |
Cantio Obligo | Subject to Hand Size, Spells bound using Spell Binding Talismans will start in your Spell Hand. | Passive | n/a | |
Cantio Secutus | +1 Casting Range for All Spells. | 40 | 1 | |
Exemplum Funus | Gain the Spell of next slain or destroyed real entity (Creature Unit illusions will not be gained but the power of the Talisman will remain in effect until used). | 12 (+5 per use) | 5 | |
Megacarmen | +50% Magic Power. | 45 | 1 | |
Volaticus Duplus | Gain and cast the Spell of an adjacent Creature Unit regardless of if you have cast a Spell already this turn. Normal Casting rules apply however only a single Creature will be summoned. | 35 (+10 per use) | 5 |