Sorcery Talismans are fitted into Sorcery Slots found on Bodygear but not Staffs. Some are Activated by spending Mana, and may start pre-Activated for some higher ranking AI Wizard Lords, whilst others are passive.
|Glyph & Ward|
|Baculum Obligo||At least 3 Spells matching your Staff type start in your Spell Deck unless forbidden by a Taboo and, subject to Hand Size, up to all Spells matching your Staff Type start in your Spell Hand.||Passive||n/a|
|Bestiae Secutus||+1 Casting Range for Creature Unit and Structure Spells.||16||1|
|Cantio Compositus||Gain a random Spell in your Spell Deck, including the possibility of Turmoil, then fold the Spell Hand into the Spell Deck and shuffle it before drawing a new Spell Hand. This Talisman ignores the effects of Taboos.||10 (+5 per use)||5|
|Cantio Obligo||Subject to Hand Size, Spells bound using Spell Binding Talismans will start in your Spell Hand.||Passive||n/a|
|Cantio Secutus||+1 Casting Range for All Spells.||40||1|
|Exemplum Funus||Gain the Spell of next slain or destroyed real entity (Creature Unit illusions will not be gained but the power of the Talisman will remain in effect until used).||12 (+5 per use)||5|
|Megacarmen||+50% Magic Power.||45||1|
|Volaticus Duplus||Gain and cast the Spell of an adjacent Creature Unit regardless of if you have cast a Spell already this turn. Normal Casting rules apply however only a single Creature will be summoned.||35 (+10 per use)||5|
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